Publications
1). Dynamic skin deformation using finite difference solutions for character animation, Computers & Graphics 46: 294-305, 2015.
2). High-quality tree structures modelling using local convolution surface approximation, The visual computer 31: 69-82, 2015.
3). A survey of sketch based modelling systems, In: Proceedings of 11th International Conference on Computer Graphics, Imaging and Visualization, IEEE, pp. 27-36, 2014.
4). Fast Individual Facial Animation Framework Based on Motion Capture Data, Journal of Donghua University 31(3): 256-261, 2014.
5). Blending using ODE swept surfaces with shape control and C1 continuity, The Visual computer 30: 625-636, 2014.
6). Recent Developments in Skin Deformation for Character Animation. In: Proceedings of 10th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, accepted, 2015.